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    Catch ‘em all again

    PARIS (AFP) – With over 60 million downloads and an estimated USD180 million in revenue since late October, a new Pokémon mobile game app is enjoying worldwide success as the latest incarnation of the hit Nintendo-owned franchise.

    Released on October 30, Pokemon Trading Card Game (TCG) Pocket is a virtual version of the collectible card game that has captivated schoolyards since the late 1990s.

    Developed by The Pokemon Company, a Nintendo subsidiary, it combines opening “boosters” – the equivalent of sealed card packs – with collecting creatures and online battles.

    Pokémon TCG Pocket is showing one of the strongest performances of any mobile game of all-time,” analyst Sam Aune at digital market intelligence firm Sensor Tower, told AFP.

    The group estimates it generated around USD180 million through the Apple and Google app stores in just six weeks.

    File photo shows a gamer using the Pokémon Go application on his mobile to catch a Pokemon amidst the rubble in the besieged rebel-controlled town of Douma, a flashpoint east of the capital Damascus, Syria.
    PHOTO: AFP
    ABOVE & BELOW: A screenshot of the Pokémon Trading Card Game (TCG) Pocket from a mobile phone; and people trade Pokémon cards during the first day of the 2019 Pokémon World Championships at the Washington Convention Centre in Washington, DC, the United States. PHOTO: WARDI WASIL & AFP
    PHOTO: WARDI WASIL & AFP

    Developed by the Japanese games studio Creatures Inc, Pokemon TCG Pocket ranks second among mobile games measured by their first-month revenue, surpassed only by another Pokemon franchise title, Pokémon Go.

    The global phenomenon of 2016, Pokémon Go generated over USD200 million in its first month and drove millions of players outdoors to hunt for virtual creatures which appeared on their mobile phone screens.

    As well as creating vast online revenues, the new surge in interest in Pikachu and his fellow cast of characters is spilling over into the offline world.

    Sales of physical cards are rising – and the game is back in fashion among school children.

    “It brings players back into the Pokémon brand,” explained toy market expert Frederique Tutt at Circana, a market research firm. “And physical cards remain the heart of the brand, something collectors want to own for playing and trading.”

    Popularised in the 1990s, the concept of collectible trading cards has since been adapted into many video games.

    From ‘Gwent’ in The Witcher III to ‘Hearthstone’ from the Warcraft universe, card games have carved out a special place in the hearts of gamers.

    Pokémon TCG Pocket has “very effectively brought that card pack opening and playing experience to digital,” said founder Simon Carless of the analyst firm GameDiscoverCo.

    “It’s actually a very unchanged experience compared to the physical card game – which was smart, and that’s why people love it,” he added.

    On social media, players have been sharing videos of themselves unveiling new cards or participating in tournaments, with the hashtag #PokemonTCG amassing over 1.5 million posts on TikTok.

    Other video game adaptations of the Pokémon trading card universe date back decades.

    A Game Boy title was released in Europe in 2000, followed by another for PCs in the early 2010s.

    While Pokémon TCG Pocket is free to download, players are encouraged to spend money in-app to acquire more cards.

    Sacha Bernard, a 33-year-old teacher from the Paris suburb Creteil, said he was drawn in by nostalgia for the characters and the “short and fast” gameplay sessions.

    “Since it launched, I must have spent around 70 euros,” he told AFP. “It’s really the first time a mobile game has made me spend that kind of money.”

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