LAUSANNE, SWITZERLAND (AP) – The final frontier has rarely seemed closer than this – at least virtually.
Researchers at one of Switzerland’s top universities are releasing open-source beta software on Tuesday that allows for virtual visits through the cosmos including up to the International Space Station, past the Moon, Saturn or exoplanets, over galaxies and well beyond.
The programme – called Virtual Reality Universe Project (VIRUP) – pulls together what the researchers call the largest data set of the universe to create three-dimensional, panoramic visualisations of space.
Software engineers, astrophysicists and experimental museology experts at the Ecole Polytechnique Federale de Lausanne, or EPFL, have come together to concoct the virtual map that can be viewed through individual VR gear, immersion systems like panoramic cinema with 3D glasses, planetarium-like dome screens, or just on a PC for two-dimensional viewing.
“The novelty of this project was putting all the data set available into one framework, when you can see the universe at different scales – nearby us, around the Earth, around the solar system, at the Milky Way level, to see through the universe and time up to the beginning – what we call the Big Bang,” said Jean-Paul Kneib, director of EPFL’s astrophysics lab.
Think a sort of Google Earth – but for the universe. Computer algorithms churn up terabytes of data and produce images that can appear as close as one metre, or almost infinitely far away – as if you sit back and look at the entire observable universe.
VIRUP is accessible to everyone for free – though it does require at least a computer and is best visualised with VR equipment or 3D capabilities. It aims to draw in a broad array of visitors, both scientists looking to visualize the data they continue to collect and a broad public seeking to explore the heavens virtually.
Still a work in progress, for now, the beta version can’t be run on a Mac computer. Downloading the software and content might seem onerous for the least-skilled computer users, and space – on a computer – will count.
The broader-public version of the content is a reduced-size version that can be quantified in gigabytes, a sort of best-of highlights. Astronomy buffs with more PC memory might choose to download more.
The project assembles information from eight databases that count at least 4,500 known exoplanets, tens of millions of galaxies, hundreds of millions of space objects in all, and more than 1.5 billion light sources from the Milky Way alone. But when it comes to potential data, the sky is literally the limit: Future databases could include asteroids in our solar system or objects like nebulae and pulsars farther into the galaxy.
To be sure, VR games and representations already exist: Cosmos-gazing apps on tablets allow for mapping of the night sky, with zoom-in close-ups of heavenly bodies; software like SpaceEngine from Russia offers universe visuals; NASA has done some smaller VR scopes of space.
But the EPFL team said VIRUP goes much farther and wider: Data pulled from sources like the Sloan Digital Sky Survey in the United States, and European Space Agency’s Gaia mission to map the Milky Way and its Planck mission to observe the first light of the universe, all brought together in a one-stop-shop for the most extensive data sets yet around.