The Star Wars franchise has always been a staple for fans of science fiction, dating back to 1977 when the first Star Wars movie was released, galvanising generations with its story. Over the years, a number of video games based on Star Wars have been released. One of them is the Battlefront series.
This article focusses on the controversial reboot releases that followed with the licence to release Star Wars games being acquired by Electronic Arts (EA) 2013 for a whopping USD4.05 billion.
The most controversial decision made for the Battlefront series in the 2010’s was the loot box controversy of 2017’s Star Wars Battlefront II, on top of the inclusion of Battle Pass which segregated the player base for new Star Wars Battlefront released in 2015.
Years after the release, I thought it was time to revisit Battlefront II. While the game has a single-player campaign, I spent most of my time in multi-player modes.
The game was criticised for the implementation of loot boxes and in-game monetisation during its launch. Today, these purchases are omitted, but players still get credits from the in-game progress, making every unlockable in the game possible.
Speaking of game modes, when Battlefront II was released, a myriad of maps were fully utilised in Galactic Assault, the offence-defence mode, where a short narrative sequence drives teams of opposing factions to either attack or defend certain points as all manner of warfare, both on the ground and in the air.
This is what many are still playing, along with the added Supremacy mode which sees players compete in a tug-of-war to capture points and creates an opportunity to ascend the enemy’s capital ship to destroy it from within.
Both modes are epic spectacle set pieces that are not only a joy to witness but also be a part of.
The games are as exhilarating to play as when they first debuted in the first reboot of Battlefront in 2015.
Players are given full arsenal of toys to play with, from basic class-based infantry units that all players start out with to the map dominant hero characters.
These hero characters are a feast for both fans as well as casual players, as the content offer more than three generations of the Star Wars franchise as part of the Skywalker saga along with the two anthology films, Rogue One and Solo. From fighting in the streets of Naboo as Anakin Skywalker from the prequel films to rolling around as BB-8 in the graveyard of Jakku in the Episode VII, each map and character is recreated faithfully with abilities that fit their personality and traits.
The strong visual presentation, especially in first person mode and updates to further improve players experience means that Battlefront II has succeeded in putting players at the forefront as one of the many combatants of well-known conflicts, which accentuates the feeling of witnessing these conflict first hand.
There are other modes in addition to Galactic Assault and Supremacy which are quite popular among gamers; the new Co-Op mode and the team death match mode dubbed ‘Blast’. Space aerial dogfight mode Starfighter Assault, is fun but under appreciated as not much players are using it.
Despite the controversy from its launch, the 2017 reboot of the Star Wars Battlefront II is a game that is worth revisiting, not only for its portrayal of the characters and events that took place in the saga, but also because of how it puts players in the shoes of some of the franchise’s most famous characters in the Star Wars fantasies.