THE WASHINGTON POST – In what has rapidly become a crowded battle royale market, Call of Duty: Warzone stands out. Players get all of the “traditional” aspects of a battle royale alongside revolutionary new dynamics that only elevate that experience.
It starts with the game’s incorporation of some of the best aesthetic and quality of life features of the biggest battle royale titles, including the quick and easy loot pickup from Fortnite, the weapon and ammo management of Apex Legends and the real-world aesthetics of PUBG.
But crucially, it enhances everything with the introduction of original features such as the adrenaline-boosting second-chance dynamic, a varied and expansive map and the ability to accommodate 150 players at a time. Start with the new elements it introduces to the battle royale scene.
For most fallen players, Warzone guarantees a second chance – and the possibility of even getting a third or fourth.
This means more time playing and less time spectating or waiting for the next game to begin.
The fact that the second chance is earned by winning a one-on-one round of Gunfight, the best mode introduced by 2019’s Modern Warfare, is even better.
No longer are you forced to rely on the merits of your squadmates to bring you to a respawn beacon (as in Fortnite and Apex Legends).
Now you can do it yourself by beating another fallen player in the Gulag while others watch you from above (and try to pelt you with rocks).
Fail at that and your team can pay for your return if they can scrounge up enough cash scattered around the map, and make their way to a Buy Station. The money can be used for other things, such as a self-revive kit (another way to avoid death), or killstreaks that rain punishment from the skies. They can purchase ammunition or even splurge to secure a full loadout of personalized weapons, equipment and perks (Call of Duty’s equivalent of the passive abilities you’ll find in Apex Legends).
The loadout element also shows how smartly the game was implemented, brought to market both as a new mode playable in 2019’s Modern Warfare and a free-to-play stand-alone game. Modern Warfare players have spent nearly six months grinding to improve their weapons, unlocking new attachments to make them more accurate and powerful. Accessing those weapons in the battle royale mode is a big advantage. Free-game players don’t have that benefit from the drop, rewarding players who both spent money on Modern Warfare and time in that game ranking up. In the other battle royales, the only thing you can really tinker with is the skins or accessories on your character, adding another layer of thought to Warzone.
The ability to bring personalized loadouts into Warzone’s battle royale mode also adds more value to the battle pass, which likewise is linked between Warzone and Modern Warfare. New players coming to Warzone would normally have to rely upon finding the limited types of weapons scattered across the map, since their loadouts would primarily consist only of low-level weapons. The battle pass, available for USD10, pays for the next season’s pass if you complete most of the 100 tiers and includes weapon blueprints that come equipped with a variety of attachments. By adding those guns to a loadout, new players can upgrade their firepower a little quicker, another nice wrinkle you won’t find in the cosmetic-only Fortnite Battlepass. (And if you don’t want to spend the money, you can still rank up your guns over time.)
Battle royale fans shouldn’t have any problem grinding to upgrade loadouts, given that Warzone’s replay value is so high thanks to its unique features. The ability for players to pick up contracts adds exciting minigames throughout each round as teams look to find specially marked loot chests, secure a specific location or hunt down opposing players marked by a bounty (and occasionally protecting one of their own, similarly targetted teammates).
A massive map accommodates 150 players, more than other battle royale titles on the market. The playable terrain varies from open fields to snow-covered peaks, farmland to urban high-rises, allowing for a wide array for combat styles. (Be sure to check out the beautifully rendered canyon near the top right of the map.) Vehicles, ranging from quads to dune buggies to helicopters, can be found at various points, helping players rapidly cover the game’s expansive landscape.
For as grand and nuanced as Warzone’s battle royale mode is, it does not feel overwhelming, nor does it drag on endlessly. Rounds take about 20-30 minutes from first dropping in to the final circle, and always last at least a few minutes given the opportunity to fight in the Gulag.
Longer still are rounds of Plunder, a second mode offered in Warzone. In this mode, which features unlimited respawns, players try to snatch up cash to become the first team to reach USD1 million, looting chests and money dropped by killed players. You can stash your cash via balloon drops and helicopter pickups, the latter method almost always leads to a jaw-clenching firefight with nearby teams. The mode provides a nice respite from the battle royale, and is so enjoyable I could see some players preferring it as their main mode.
The best part of Warzone, across both battle royale and Plunder, is that it plays almost exactly like Modern Warfare (which The Washington Post last October dubbed the best Call of Duty installment in years). The gun play is identical to Modern Warfare’s multiplayer modes, a departure from the previous Call of Duty battle royale, Blackout, which felt very different from Black Ops 4’s multiplayer mode. The biggest difference with Warzone is that it adds layers of decision-making and scale to the core kill-or-be-killed dynamics of Modern Warfare. In this case, bigger definitely is better. It also feels sturdy so far – unlike, say, PUBG – with few glitches witnessed for all its elaborateness. Some infrequent lagging on two occasions was the only real bug I saw in the game’s first week-plus.
There are shortcomings with Warzone, but they are few. It is difficult to keep track of the action. While a feed on the left side of the screen lists players leaving the game (why do we need to know this?), it does not show when an opposing player is downed or eliminated unless you downed them. Combined with self-revives, that can allow some downed players to elude elimination and surprise would-be victors. On a similar note, in-game notifications for awards or unlocks are distracting and crowd the screen, occasionally mid-firefight. I don’t care that I just killed five players in a row if I need to kill a sixth. Tell me later what I unlocked.
The game also needs to introduce more options for party play. (It launched only with trios and introduced solo play a week later.) Most Blackout players rolled in squads of four players, so there are a number of Call of Duty regulars who keep coming up with an odd-person out in these early Warzone matches. But why stop at four? Given the scale of the game and its 150 players, that pool divides just as evenly by five as it does by three.
The drop-in dynamic is also worth reevaluating. While the ability to parachute, cut your ‘chute to accelerate and redeploy another to slow your fall is fine, it isn’t as enjoyable as the wingsuit deployments of Blackout. A hybrid, in which players can deploy a parachute in addition to gliding in wingsuit, would be pretty cool.
These are minor quibbles in what is a massively enjoyable game. What ultimately will determine Warzone’s long-term endurance will be the support the game receives from Infinity Ward. The current Verdansk map is wonderful. It will eventually grow old for players dropping in hundreds of times a month. Blackout’s biggest shortcoming was its almost nonexistent changes to the map. Apex took similar heat before it introduced changes after several months of complaints.
There is potential already realised in Warzone, but long-term success for battle royale titles requires ongoing care and support. That’s how Epic has maintained Fortnite’s lead over its other competitors. If Infinity Ward supplies that to Warzone, this battle royale could be the best of the bunch.